Force and Laws of Motion Mind Map
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Visual Mind Map & Concept Tree (English)
Structured concept hierarchy, subtopic relationships, and exam revision tree.
Force and Laws of Motion
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Introduction to Force
- Definition: A push or pull on an object
- Effects of Force:
- Changes state of motion (rest to motion, motion to rest)
- Changes speed
- Changes direction
- Changes shape/size
- Types of Forces:
- Balanced Forces: Net force = 0, no change in motion, can change shape
- Unbalanced Forces: Net force $\neq$ 0, causes acceleration/change in motion
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First Law of Motion (Law of Inertia)
- Statement: An object remains at rest or in uniform motion unless acted upon by an unbalanced force
- Inertia:
- Definition: Natural tendency to resist changes in the state of motion
- Relation to Mass: Mass is a measure of inertia (more mass = more inertia)
- Examples:
- Falling forward when a bus stops suddenly
- Coins falling into a glass when the cardboard is flicked
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Momentum
- Definition: Product of mass and velocity ($p = mv$)
- SI Unit: kg m/s
- Vector quantity (has magnitude and direction)
- Significance: Combined effect of mass and motion in causing impact
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Second Law of Motion
- Statement: The rate of change of momentum is directly proportional to the applied unbalanced force
- Mathematical Formulation:
- $F \propto \frac{p_2 - p_1}{t}$
- $F = ma$ (Force = mass $\times$ acceleration)
- SI Unit of Force: Newton (N) or $\text{kg}\cdot\text{m/s}^2$
- Applications:
- Catching a cricket ball (pulling hands back increases time, reduces force)
- High jump landing on foam/sand
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Third Law of Motion
- Statement: To every action, there is an equal and opposite reaction
- Key Points:
- Forces act on different bodies, never on the same body
- Action and reaction occur simultaneously
- Examples:
- Walking on the ground
- Recoil of a gun
- Propulsion of a rocket
- Rowing a boat
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Conservation of Momentum
- Law of Conservation: Total momentum of an isolated system of interacting objects is conserved (remains constant)
- Formula: $m_1u_1 + m_2u_2 = m_1v_1 + m_2v_2$ (Before collision = After collision)
- Application: Bullet fired from a gun, collision of balls