Laws of Motion Mind Map
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Visual Mind Map & Concept Tree (English)
Structured concept hierarchy, subtopic relationships, and exam revision tree.
Laws of Motion
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Introduction
- Aristotle's Fallacy
- Force needed to keep a body moving
- Neglected friction
- Galileo's Law of Inertia
- State of rest or uniform motion is natural
- No force needed for uniform motion
- Aristotle's Fallacy
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Newton's First Law of Motion
- Definition: Body continues in state of rest or uniform motion unless acted upon by external force
- Inertia
- Resistance to change in state
- Depends on mass (greater mass = greater inertia)
- Inertial & Non-Inertial Frames
- Inertial: Newton's laws hold valid
- Non-inertial: Accelerated frames, requires pseudo forces
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Linear Momentum
- Definition: Product of mass and velocity ($\vec{p} = m\vec{v}$)
- Vector quantity
- SI Unit: $kg \cdot m/s$
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Newton's Second Law of Motion
- Definition: Rate of change of momentum is directly proportional to applied force ($\vec{F} = \frac{d\vec{p}}{dt}$)
- Equation: $\vec{F} = m\vec{a}$ (for constant mass)
- Impulse
- Large force acting for a short time ($\vec{J} = \vec{F} \cdot \Delta t = \Delta \vec{p}$)
- Examples: Hitting a ball with a bat
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Newton's Third Law of Motion
- Definition: To every action, there is an equal and opposite reaction
- Formula: $\vec{F}{AB} = -\vec{F}{BA}$
- Key points:
- Act on different bodies
- Simultaneous occurrence
- No cause-effect delay
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Conservation of Momentum
- Law: Total momentum of an isolated system remains constant
- Equation: $\sum \vec{p} = \text{constant}$
- Applications:
- Recoil of a gun
- Explosion of a bomb
- Rocket propulsion
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Equilibrium of a Particle
- Concurrent forces acting on a point
- First Condition: Vector sum of all forces is zero ($\sum \vec{F} = 0$)
- Lami's Theorem: $\frac{A}{\sin \alpha} = \frac{B}{\sin \beta} = \frac{C}{\sin \gamma}$
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Common Forces in Mechanics
- Weight ($W = mg$): Force of gravity acting downwards
- Normal Force ($N$): Perpendicular contact force
- Tension ($T$): Pulling force in strings, ropes, or cables
- Spring Force ($F = -kx$): Restoring force governed by Hooke's Law
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Friction
- Definition: Opposing force to relative motion between surfaces in contact
- Types of Friction
- Static Friction ($f_s$): Prevents motion; self-adjusting
- Limiting friction ($f_{s,max} = \mu_s N$)
- Kinetic Friction ($f_k$): Opposes actual relative motion ($f_k = \mu_k N$)
- Rolling Friction: Resistance when a body rolls over a surface ($f_r < f_k < f_s$)
- Static Friction ($f_s$): Prevents motion; self-adjusting
- Angle of Friction ($\theta$): Angle between normal reaction and resultant contact force ($\mu = \tan \theta$)
- Angle of Repose ($\alpha$): Minimum angle of an inclined plane where a body starts sliding ($\mu = \tan \alpha$)
- Methods to Reduce Friction:
- Polishing
- Lubrication
- Using ball bearings
- Streamlining
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Circular Motion Dynamics
- Centripetal Force
- Force required to keep a body in a circle
- Formula: $F_c = \frac{mv^2}{r} = m\omega^2 r$
- Directed towards the center
- Applications of Circular Motion
- Motion of a car on a level road ($v_{max} = \sqrt{\mu r g}$)
- Bending of a cyclist ($\tan \theta = \frac{v^2}{rg}$)
- Banking of roads ($\tan \theta = \frac{v^2}{rg}$)
- Skidding condition ($v > v_{max}$)
- Centripetal Force
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Solving Mechanics Problems (Strategy)
- Isolate the system (Draw Free Body Diagram - FBD)
- Identify all forces (Gravity, Normal, Tension, Friction, Applied)
- Choose a convenient coordinate system
- Apply Newton's equations ($F_x = m a_x$, $F_y = m a_y$)