Laws of Motion Mind Map

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Laws of Motion

  • Introduction

    • Aristotle's Fallacy
      • Force needed to keep a body moving
      • Neglected friction
    • Galileo's Law of Inertia
      • State of rest or uniform motion is natural
      • No force needed for uniform motion
  • Newton's First Law of Motion

    • Definition: Body continues in state of rest or uniform motion unless acted upon by external force
    • Inertia
      • Resistance to change in state
      • Depends on mass (greater mass = greater inertia)
    • Inertial & Non-Inertial Frames
      • Inertial: Newton's laws hold valid
      • Non-inertial: Accelerated frames, requires pseudo forces
  • Linear Momentum

    • Definition: Product of mass and velocity ($\vec{p} = m\vec{v}$)
    • Vector quantity
    • SI Unit: $kg \cdot m/s$
  • Newton's Second Law of Motion

    • Definition: Rate of change of momentum is directly proportional to applied force ($\vec{F} = \frac{d\vec{p}}{dt}$)
    • Equation: $\vec{F} = m\vec{a}$ (for constant mass)
    • Impulse
      • Large force acting for a short time ($\vec{J} = \vec{F} \cdot \Delta t = \Delta \vec{p}$)
      • Examples: Hitting a ball with a bat
  • Newton's Third Law of Motion

    • Definition: To every action, there is an equal and opposite reaction
    • Formula: $\vec{F}{AB} = -\vec{F}{BA}$
    • Key points:
      • Act on different bodies
      • Simultaneous occurrence
      • No cause-effect delay
  • Conservation of Momentum

    • Law: Total momentum of an isolated system remains constant
    • Equation: $\sum \vec{p} = \text{constant}$
    • Applications:
      • Recoil of a gun
      • Explosion of a bomb
      • Rocket propulsion
  • Equilibrium of a Particle

    • Concurrent forces acting on a point
    • First Condition: Vector sum of all forces is zero ($\sum \vec{F} = 0$)
    • Lami's Theorem: $\frac{A}{\sin \alpha} = \frac{B}{\sin \beta} = \frac{C}{\sin \gamma}$
  • Common Forces in Mechanics

    • Weight ($W = mg$): Force of gravity acting downwards
    • Normal Force ($N$): Perpendicular contact force
    • Tension ($T$): Pulling force in strings, ropes, or cables
    • Spring Force ($F = -kx$): Restoring force governed by Hooke's Law
  • Friction

    • Definition: Opposing force to relative motion between surfaces in contact
    • Types of Friction
      • Static Friction ($f_s$): Prevents motion; self-adjusting
        • Limiting friction ($f_{s,max} = \mu_s N$)
      • Kinetic Friction ($f_k$): Opposes actual relative motion ($f_k = \mu_k N$)
      • Rolling Friction: Resistance when a body rolls over a surface ($f_r < f_k < f_s$)
    • Angle of Friction ($\theta$): Angle between normal reaction and resultant contact force ($\mu = \tan \theta$)
    • Angle of Repose ($\alpha$): Minimum angle of an inclined plane where a body starts sliding ($\mu = \tan \alpha$)
    • Methods to Reduce Friction:
      • Polishing
      • Lubrication
      • Using ball bearings
      • Streamlining
  • Circular Motion Dynamics

    • Centripetal Force
      • Force required to keep a body in a circle
      • Formula: $F_c = \frac{mv^2}{r} = m\omega^2 r$
      • Directed towards the center
    • Applications of Circular Motion
      • Motion of a car on a level road ($v_{max} = \sqrt{\mu r g}$)
      • Bending of a cyclist ($\tan \theta = \frac{v^2}{rg}$)
      • Banking of roads ($\tan \theta = \frac{v^2}{rg}$)
      • Skidding condition ($v > v_{max}$)
  • Solving Mechanics Problems (Strategy)

    • Isolate the system (Draw Free Body Diagram - FBD)
    • Identify all forces (Gravity, Normal, Tension, Friction, Applied)
    • Choose a convenient coordinate system
    • Apply Newton's equations ($F_x = m a_x$, $F_y = m a_y$)